Their partnership, accuracy, and flexibility meet our needs … They have consistently demonstrated great flexibility in understanding and promptly meeting our demands.
Companies
Talent for
Gaming
Engine fluency
Unity and Unreal engineers who have shipped, not just prototyped.
Art and animation
3D artists, technical artists and animators with a production reel.
Live operations
Backend and LiveOps people who have kept a title running post-launch.
Player-facing roles
Community, support and player experience teams who speak your market.

Roles we place
Roles for game studios
- Unity Engineer
- Unreal Engineer
- Gameplay Engineer
- Backend Engineer
- Technical Artist
- 3D Artist
- Animator
- Game Designer
- LiveOps Manager
- QA Tester
- Community Manager
- Data Analyst
Testimonials
Teams that hired with us
They got to the core of the business, which helped us make a faster and more assertive decision. Impressive!
Combine truly has a process. They have KPI's and they bring ideas to the table to show what they are doing. That was also something interesting to see for sure.
Why Combine
Hiring for games, done properly
Judged on shipped work
We screen on titles released and the role actually played on them.
Timezone overlap
LATAM talent sit inside your standups and your crunch hours.
Whole pipeline
Engineering, art, design and QA from one partner, not four.
Transparent rates
Salary bands and total cost of employment up front.

Next step
Pick a slot.We map the studio.
45-min discovery. You leave with salary bands, the roles worth hiring first, and who is available for your engine and pipeline.
Not sure yet? Let us call you